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Abigayl

5 Game Reviews w/ Response

All 13 Reviews

Since this is your first game, I'll be nice and round up to a 3. There are several things that hurt the rating. First is that the ground detection fails when near the edge. You have to be more than 100% on the platform in order to jump even though you don't start falling until later, which causes a lot of deaths the first few times. The second thing is that there is indeed only one two-part level so the game itself is very short. Also, on hard, it's easy to be running so fast that you are jumping consistently and still miss a ledge (due to the first issue). Finally, why does hitting the side of a spike hurt, shouldn't it just be the top?

DeadlyCheese responds:

thanks for the review, will work on it and also the reason the spike hurts you on the side is just the lack of my actionscript knowledge :S otherwise i would have made spikes only hurt on top.

Simple concept, but it was well done. Unfortunately, it doesn't have a lot of lasting appeal, which is where the remaining 2 stars left to go find. Perhaps add some power-ups or different types of balls to keep things interesting.

kaolinfire responds:

Appreciated. :) A lot of the fun in the iOS version is moving the device around physically...I hear you that there's something missing with this one. Any thoughts on where/how powerups would work with this? I have a few ideas for TumbleDots2 that didn't make the cut for this...and I'm not entirely sold on them. 1 is to let the player blow up blocks every once in a while...and the other is to let the player "hold" a block from moving (which would basically freeze a line or column).

Very nice game, great atmosphere... but why oh why only WASD controls? I kept playing to hope to find a use for arrows... but so far nothing. Such a shame that my left hand is hurt so I can't play to the fullest.

Frozennnn responds:

Thanks Abigayl for the review sorry i will put arrows in the update

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